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Not so long ago, the release of a remake-extension of one rather unusual game called “Mor” (yeah, just recently … more than a week has passed). However, now I propose to take a look not at the remake (which many have already done), but at the same, old "mor". However, perhaps you also noticed that as soon as it comes to the “sea”, everything is rolling into projecting ideas and other citation of Nikolai Dybovsky – the head of the studio of the “ice axes” (unfortunately, I could not fully avoid this). It begins there about: bone house, catharsis, metamorphoses, incompleteness, requiring completion. This is all, of course, good, but the question is whether the player himself can come to this. Did the author manage to express his idea not only in words and lectures, but also directly to the game, so that the player feels on himself. With such a creation of the author’s genius, I propose to figure it out. And yes, there will be spoilers, but in a minimum number. Without them, it won’t work.

The debut project of the Russian studio ICE-Pick Lodge, published in 2005, made so much noise that it is echoing to this day. Anyway, the game quickly acquired a cult status. However, not everything is so unambiguous. For example, this is one of the reviews on Steam. It is a pity, of course, that the author did not master, because he missed a lot … or not?

It may be monotonous in places, but very peculiar (like the game itself). Folk motifs, and giving the steppes to the spirit, interspersed with an electronic embosses, which goes into a completely Dark Embimit. As they say, it is better to hear once than read a hundred times:

From the very release, opinions about the game rushed to the diametrically opposite sides, expressing themselves in the positions of “pseudo -intellectual nonsense” and “masterpiece of art, 10 out of 10”. So journalists of the most popular publications on the territory of the CIS on the one hand, showered the game with all kinds of awards, and on the other, they mixed mud “rewarded” with a purely symbolic assessment in generous 5 points.

Can it be that those who gave low grades are not so wrong? Then for what reasons were praises sang? I suppose the suitcases were brought? To begin with, we must clarify one thing: completely absurd reproaches in relation to the video game in the spirit: “It would be better if it was a book” – this is already blasphemy. Such statements are divided into fluff with one simple, obvious, but from that no less reasonable argument-in the words of the notorious human Internet with distinctive features of the perception of time: “If the“ Mor ”was a book, it would be something completely different”.

It is worth recalling that in those days -at the dawn of the formation of the genre prefix -indie, the question of relationships between video games and art stood sharply. Can games be considered art;If so, why;what are all this criteria and what to do with all this in general. This state of affairs, of course, did not pass by the "mor". Being to one degree or another by the author’s project, he landed in the thick of the hot controversy. The head of the studio, Nikolai Dybovsky, also added a lot of oil into the fire, when he raised topics regarding those key elements of games that turn them into something more than the usual unpretentious entertainment. Today the question is: “Are games of art?»Already Moveton, which we better bypass you. If you suddenly want to know the answer regarding Mora, then he was given at that time the authors themselves:

We have done a thing that claims to be https://gamblingdata.net/casinos/gala-spins-casino/ art – but, on the heart, I now see that it is not fully art. It is not whole enough – this time. Requires rational analysis for complete perception – two.

September, the warmth has not yet gone, but the earth begins to prepare a little for the cold, gives its last juices, and in the air there is a spicy smell of herbs. In an unknown place, in an indefinite time, in the middle of the stretched steppe, one small town was lost, which accommodated the whole world. This is the local child, local people call the city-on-Gorkhone, by the name of the river, whose tributaries divide it into three parts. At first, it seems that there is nothing remarkable: the whole city is built up with a universal gray mass of cardboard houses, which seemed to do not want to differ from each other.

And only after examining all these identical streets you notice more closely how much it was deceived. In the struggle for existence, in contrast to the despondency of monotony, the masterpieces of architecture are the embodiment of the individuality of the city. So, in its western part, where the Stone Courtyard is located, there is a magnificent Gothic cathedral, which even looks somewhat trivial against the backdrop of a huge tower – a multi -party, which has become a monument to the unlimitedness of the human mind and its most impudent dreams

There is no doubt that those who are able to embody such brilliant ideas into reality should live in a similar place. Cains, who are one of the three powerful families, are sitting in the hornes, for many generations of warring with each other. The Kainy clan represent the judiciary.

In different areas of the central part of the city called nodes, the stairs leading to the sky are located – the creations of human genius, without a fraction of constraints overcoming the laws of earthly gravity, as well as the theater where surrealistic performances play at night. Here is a bunch – the residence of the Olgimsky family, managing urban economies, a project of Bykov. This industrial complex stretched from the commodity station, which is located in the nodes, to Boin, the colossal building in the eastern part of the city – the land. Working projects – steppes nesting in a residential array with the speaking name the termite. Only they are allowed to work in slaughterhouses, score bulls, cut meat and make skins. Their ethnic layer and archaic primitive society, which are untouched by civilization, where primitive beliefs and traditions reign, are called a waybill. In addition, in this part of the city there is a rod – a mansion of the third ruling family. The Saburovs hold the executive branch in their hands.
And above all this, for about two hundred years, is Simon Cain – a cartridge, a dominant ruler, uniting all families under his beginning.

In the "Sea" the player is proposed to solve the puzzle: to determine the essence of the utopia of one, specifically taken place, to catch the meanings and messages embedded in it, to look at what is happening from the points of view of different truths. And all this for a certain purpose is to get answers that will allow you to form your own opinion and draw the appropriate conclusions. In an independent search for truth and lies all the interest. Even sudden turns in the plot are not present with the aim of turning everything upside down, but only in order to supplement what is happening with meanings.

I understand that in this form all this sounds like intellectual word -blur, but more precisely expressed – shamelessly spoil, but I have no right. And I do not want to deprive you of the pleasure of himself to be imbued with ideas, which are most likely migrated to the same remake without any serious changes.

True, there is a great chance not to get to everything described above: suddenly a stumbling block can be found on half the way, about which you will stumble and tolerate such a fiasco face in the mud that the only possible goal will be an attempt not to abandon the game on the second character, not to mention the third. There are several reasons for this, among them there are both plot and purely gameplayes, but now we will only talk about the first. The one who went beyond the plot of the bachelor’s storyline most likely already understood what I was clicking. I will try to explain in more detail for everyone else, but without obvious spoilers.

So, we are given the role of one of the three completely different characters, by the will of fate those found in this strange and unusual city. They already have their own life views, but at the same time their point of view undergo changes and develop in the context of the events. Unfortunately, the characters turned out to be unequal in terms of study:

Impostor. Nothing is known about her at the very beginning. It is simply inaccessible to the moment the game is completed by one of the other two characters. But even if you got to her, this does not mean that it was worth it. The hero is really unusual: this lovely child wakes up in a bifched grave in a cemetery, from where she will have a long way of knowing her place in this world. And this path is how unclear. It seems that its plot is intertwined in some kind of hermeneutic circle, but somewhere inside it there are irresistible contradictions between the parts and the whole. Instead of at least a scanty amount of unambiguous answers, we get only even more ambiguous questions. In short, you won’t get out without a bottle of Twirina.

Guruspik. In short – shaman. Inherits traditions and has the exclusive right (like steppe) to open the bodies with the subsequent extraction of internal organs. Collects grass in the steppe and cooks infusions from them according to Batina recipes. It is for him that there is an immersion in all this steppe mythology with its invigorates, olives, suooks and other unknown words. Developers really provide the opportunity to start studying the world for this character, but this is somehow completely ridiculous. The player has the lack of minimal knowledge about the world order and the meanings of the aforementioned words of the steppe dialect leads to the fact that the player, trying on the role of a guruspik – a person who has lived most of his life in this place, begins to ask about things that are unfamiliar to him. But the character, unlike the player, should know and remember these things from birth. Otherwise, with their common alienation and isolation, steppes, who communicate only inside the way and fanatically faithful to their traditions, generally tolerate this guruspik? How can they trust him with their secrets and lives, because he dared to forget sacred customs. And in general, he behaves simply as a fairy-tale “Oinon”, obeying some visiting doctor from the capital, which no one is here. For a long time they would have sent such a menh to all Shabnak-Adyram. So it turns out that when passing behind a bachelor, a guruspik is a more than a self-sufficient character, but when he falls into the player’s hands, he dumb and all his independence disappears somewhere.

Bachelor – a critically thinking personality. A real gentleman, a champion of rationality, moderately skeptical, extremely logical, looks at everything from the point of view of banal erudition. He knows that with a good word and revolver you can achieve more than a kind word alone. Looking for scientific ways to combat the inevitability of death. Following this goal and arrives in the city to get acquainted with the local long -liver – Simon Kain. The character turned out to be ideal for the first passage, because it allows you to look at events from the perspective of simple logic and lack of knowledge about the local life, traditions and beliefs. Moreover, the entire storyline associated with this character is objectively well spelled out. The questions asked at the very beginning do not remain unanswered. Whatever you say, but having gone exclusively for it, you get a holistic plot. Although many secrets will remain unsolved, only they will no longer change your main impression of the plot.

There is another controversial moment – dialogs. They are pathos, their constructions are intentionally complicated, many characters have an individual speech style. In places, the dialogs are completely slurred, thoughts are confused, replicas are added to all this simply contradicting each other (not with the aim of deceiving the player, namely that shortcomings). Whether this will come in? Can only be found personally by evaluating. However, something can be said for sure: the essence of these dialogs, an object of conversation, what we are talking about-it is always possible to catch if you read the text carefully, not in a hurry. This is very important for understanding the whole plot.

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